As someone doing programming language research, I find it really interesting to think about how programming language research is done, how it has been done in the past and how it should be done. This kind of questions are usually asked by philosophy of science, but only a few people have discussed this in the context of computing (or even programming languages).
So, my starting point was to look at the classic works in the general philosophy of science and see which of these could tell us something about programming languages.
I wrote an article about some of these ideas and presented it last week at the second symposium on History and Philosophy of Programming. For me, it was amazing to talk with interesting people working on so many great related ideas! Anyway, now that the paper has been published and I did a talk, I should also share it on my blog:
- What can Programming Language Research Learn from the Philosophy of Science?
- Fairly minimalistic slides from my talk at the symposium
One feedback that I got when I submitted the paper to Onward! Essays last year was that the paper uses a lot of philosophy of science terminology. This was partly the point of the paper, but the feedback inspired me to write a more readable overview in a form of blog post. So, if you want to get a quick peek at some of the ideas, you can also read this short blog (and then perhaps go back to the paper)!
Tuesday, 1 April 2014, 2:24 PM
At last, the long wait is fianlly over! After 4 years of waiting, the fully managed implementation of the C# compiler codenamed Roslyn has been finally released.
Tuesday, 25 March 2014, 2:27 PM
Do you need to convince your friends and family that programming can be fun? Here is a story of how I managed to do that with F# at New Year's eve! I got a puzzle as a gift for Christmas and after a few days of failed attempts, I managed to solve it with F# in about 1 hour...
Tuesday, 21 January 2014, 6:49 PM
This article is a contribution to the F# Advent Calendar that is organized every year by the Japanese F# community - and so the article is inspired by the Japanese culture. We look at a list of Japanese artists in Freebase and try to recreate one piece using fractals and FunScript!
Wednesday, 8 January 2014, 3:31 PM
This blog post is a tabloid-style introduction to my PhD thesis. I look at how practical motivations influence language design. One such practical motivation, that is becoming increasingly important, is capturing how program uses the context (or environment) where it runs. Coeffects are a way to track this property...