When I joined the School of Computing at the University of Kent, I was asked what subjects I wanted to teach. One of the topics I chose was Software Engineering. I spent quite a lot of time reading about the history of software engineering when working on my paper on programming errors and I go to a fair number of professional programming conferences, so I thought I can come up with a good way of teaching it! Yet, I was not quite sure how to go about it or even what software engineering actually means.
In this blog post, I share my thought process on deciding what to cover in my Software Engineering module and also a rough list of topics. The introduction explaining why I chose these and how I structure them is perhaps more important than the list itself, but it is fairly long, so if you just want to see a list you can skip ahead to Section 2 (but please read the introduction if you want to comment on the list!) I also add a brief reflection on why I think this is a good approach, referencing a couple of ideas from philosophy of science in Section 3.